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2 definitions found From Jargon File (4.3.1, 29 Jun 2001) [jargon]: ad-hockery /ad-hok'*r-ee/ n. [Purdue] 1. Gratuitous assumptions made inside certain programs, esp. expert systems, which lead to the appearance of semi-intelligent behavior but are in fact entirely arbitrary. For example, fuzzy-matching of input tokens that might be typing errors against a symbol table can make it look as though a program knows how to spell. 2. Special-case code to cope with some awkward input that would otherwise cause a program to {choke}, presuming normal inputs are dealt with in some cleaner and more regular way. Also called `ad-hackery', `ad-hocity' (/ad-hos'*-tee/), `ad-crockery'. See also {ELIZA effect}. From The Free On-line Dictionary of Computing (27 SEP 03) [foldoc]: ad-hockery/ad-hok'*r-ee/ (Purdue) 1. Gratuitous assumptions made inside certain programs, especially {expert system}s, which lead to the appearance of semi-intelligent behaviour but are in fact entirely arbitrary. For example, {fuzzy-matching} of input tokens that might be typing errors against a symbol table can make it look as though a program knows how to spell. 2. Special-case code to cope with some awkward input that would otherwise cause a program to fail, presuming normal inputs are dealt with in some cleaner and more regular way. Also called "ad-hackery", "ad-hocity" (/ad-hos'*-tee/), "ad-crockery". See also {ELIZA effect}. [{Jargon File}] (1995-01-05)
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