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2 definitions found
From Jargon File (4.3.1, 29 Jun 2001) [jargon]:
ad-hockery /ad-hok'*r-ee/ n. [Purdue] 1. Gratuitous assumptions made
inside certain programs, esp. expert systems, which lead to the
appearance of semi-intelligent behavior but are in fact entirely
arbitrary. For example, fuzzy-matching of input tokens that might be
typing errors against a symbol table can make it look as though a
program knows how to spell. 2. Special-case code to cope with some
awkward input that would otherwise cause a program to {choke}, presuming
normal inputs are dealt with in some cleaner and more regular way. Also
called `ad-hackery', `ad-hocity' (/ad-hos'*-tee/), `ad-crockery'. See
also {ELIZA effect}.
From The Free On-line Dictionary of Computing (27 SEP 03) [foldoc]:
ad-hockery
/ad-hok'*r-ee/ (Purdue) 1. Gratuitous assumptions
made inside certain programs, especially {expert system}s,
which lead to the appearance of semi-intelligent behaviour but
are in fact entirely arbitrary. For example, {fuzzy-matching}
of input tokens that might be typing errors against a symbol
table can make it look as though a program knows how to spell.
2. Special-case code to cope with some awkward input that
would otherwise cause a program to fail, presuming normal
inputs are dealt with in some cleaner and more regular way.
Also called "ad-hackery", "ad-hocity" (/ad-hos'*-tee/),
"ad-crockery".
See also {ELIZA effect}.
[{Jargon File}]
(1995-01-05)
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