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7 definitions found From The Collaborative International Dictionary of English v.0.48 [gcide]: Advent \Ad`vent\, n. [L. adventus, fr. advenire, adventum: cf. F. avent. See {Advene}.] 1. (Eccl.) The period including the four Sundays before Christmas. [1913 Webster] {Advent Sunday} (Eccl.), the first Sunday in the season of Advent, being always the nearest Sunday to the feast of St. Andrew (Now. 30). --Shipley. [1913 Webster] 2. The first or the expected second coming of Christ. [1913 Webster] 3. Coming; any important arrival; approach. [1913 Webster] Death's dreadful advent. --Young. [1913 Webster] Expecting still his advent home. --Tennyson. [1913 Webster] From WordNet (r) 2.0 [wn]: advent n 1: arrival that has been awaited (especially of something momentous); "the advent of the computer" [syn: {coming}] 2: the season including the four Sundays preceding Christmas 3: (Christian theology) the reappearance of Jesus as judge for the Last Judgment [syn: {Second Coming}, {Second Coming of Christ}, {Second Advent}, {Parousia}] From Moby Thesaurus II by Grady Ward, 1.0 [moby-thes]: 54 Moby Thesaurus words for "Advent": Allhallowmas, Allhallows, Allhallowtide, Annunciation, Annunciation Day, Ascension Day, Ash Wednesday, Candlemas, Candlemas Day, Carnival, Christmas, Corpus Christi, Easter, Easter Monday, Easter Saturday, Easter Sunday, Eastertide, Ember days, Epiphany, Good Friday, Halloween, Hallowmas, Holy Thursday, Holy Week, Lady Day, Lammas, Lammas Day, Lammastide, Lent, Lententide, Mardi Gras, Martinmas, Maundy Thursday, Michaelmas, Michaelmas Day, Michaelmastide, Palm Sunday, Pancake Day, Passion Week, Pentecost, Quadragesima, Quadragesima Sunday, Septuagesima, Shrove Tuesday, Trinity Sunday, Twelfth-day, Twelfth-tide, Whit-Tuesday, White Sunday, Whitmonday, Whitsun, Whitsunday, Whitsuntide, Whitweek From Moby Thesaurus II by Grady Ward, 1.0 [moby-thes]: 28 Moby Thesaurus words for "advent": access, accession, accomplishment, achievement, advance, afflux, affluxion, appearance, approach, approach of time, approaching, appropinquation, approximation, appulse, arrival, attainment, coming, coming near, coming toward, flowing toward, forthcoming, imminence, nearing, nearness, oncoming, proximation, reaching, time drawing on From Jargon File (4.3.1, 29 Jun 2001) [jargon]: ADVENT /ad'vent/ n. The prototypical computer adventure game, first designed by Will Crowther on the {PDP-10} in the mid-1970s as an attempt at computer-refereed fantasy gaming, and expanded into a puzzle-oriented game by Don Woods at Stanford in 1976. (Woods had been one of the authors of {INTERCAL}.) Now better known as Adventure or Colossal Cave Adventure, but the {{TOPS-10}} operating system permitted only six-letter filenames. See also {vadding}, {Zork}, and {Infocom}. This game defined the terse, dryly humorous style since expected in text adventure games, and popularized several tag lines that have become fixtures of hacker-speak: "A huge green fierce snake bars the way!" "I see no X here" (for some noun X). "You are in a maze of twisty little passages, all alike." "You are in a little maze of twisty passages, all different." The `magic words' {xyzzy} and {plugh} also derive from this game. Crowther, by the way, participated in the exploration of the Mammoth & Flint Ridge cave system; it actually _has_ a `Colossal Cave' and a `Bedquilt' as in the game, and the `Y2' that also turns up is cavers' jargon for a map reference to a secondary entrance. ADVENT sources are available for FTP at `ftp://ftp.wustl.edu/doc/misc/if-archive/games/source/advent.tar.Z'. There is a Colossal Cave Adventure page (http://people.delphi.com/rickadams/adventure/index.html). From The Free On-line Dictionary of Computing (27 SEP 03) [foldoc]: ADVENT/ad'vent/ The prototypical computer {Adventure} game, first implemented by Will Crowther for a {CDC} computer (probably the 6600?) as an attempt at computer-refereed fantasy gaming. ADVENT was ported to the {PDP-10}, and expanded to the 350-point {Classic} puzzle-oriented version, by Don Woods of the {Stanford Artificial Intelligence Laboratory} (SAIL). The game is now better known as Adventure, but the {TOPS-10} {operating system} permitted only six-letter filenames. All the versions since are based on the SAIL port. David Long of the {University of Chicago} Graduate School of Business Computing Facility (which had two of the four {DEC20}s on campus in the late 1970s and early 1980s) was responsible for expanding the cave in a number of ways, and pushing the point count up to 500, then 501 points. Most of his work was in the data files, but he made some changes to the {parser} as well. This game defined the terse, dryly humorous style now expected in text adventure games, and popularised several tag lines that have become fixtures of hacker-speak: "A huge green fierce snake bars the way!" "I see no X here" (for some noun X). "You are in a maze of twisty little passages, all alike." "You are in a little maze of twisty passages, all different." The "magic words" {xyzzy} and {plugh} also derive from this game. Crowther, by the way, participated in the exploration of the Mammoth & Flint Ridge cave system; it actually *has* a "Colossal Cave" and a "Bedquilt" as in the game, and the "Y2" that also turns up is cavers' jargon for a map reference to a secondary entrance. See also {vadding}. [Was the original written in Fortran?] [{Jargon File}] (1996-04-01) From U.S. Gazetteer (1990) [gazetteer]: Advent, WV Zip code(s): 25231
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